Monday 9 March 2009

SUGGESTED RULES/ORDER OF PLAY

PLAYERS ARE DIVIDED INTO TWO TEAMS, NEIGHBOUR
AGAINST NEIGHBOUR, BROTHER AGAINST SISTER. EACH
TEAM IS GIVEN GANG COLOURS/IDENTIFIABLE MARKINGS.

TEAMS RETIRE TO THEIR RESPECTIVE TERRITORIES TO
ESTABLISH THEIR BASES AND THEIR GAOL.

THE BASE MUST DISPLAY THE TEAMS' FLAG PROMINENTLY
AND MUST BE ACESSIBLE BY AT LEAST THREE AVENUES/ BE
AT THE CONFLUENCE OF THREE VISTAS

A CHALK CIRCLE WITH A RADIUS OF TEN METRES IS DRAWN
AROUND THE FLAG. THE DEFENDERS MAY NOT ENTER THIS AREA.

EACH TEAM MUST ATTEMPT TO CAPTURE THE OTHER TEAMS'
FLAG AND RUN IT BACK TO THEIR OWN BASE TO SCORE A
POINT.

WHEN A PLAYER IS IN THE ENEMY'S TERRITORY THEY MAY
BE TAGGED BY A DEFENDING PLAYER. WHEN TAGGED A PLAYER
MUST RUN BACK TO THEIR OWN BASE AND START AGAIN.
ALTERNATIVELY THEY CAN BE LED BY THE HAND TO THE
DEFENDING TEAM'S GAOL.

THE GAOL IS AN AREA THREE METERS IN RADIUS ESTABLISED
AT THE START OF THE GAME. CAPTURED PLAYERS MUST
LANGUISH IN THE GAOL UNTIL FREED BY A MEMBER OF THEIR
OWN TEAM. TO FREE THEIR BROTHERS AND SISTERS FROM
A GAOL A PLAYER MUST SIMPLY TOUCH ONE OF THEM. THIS
WILL INITIATE A GAOLBREAK - ALL PRISONERS ARE FREED TO
RETURN TO NORMAL PLAY AND DO NOT NEED TO RETURN TO
THEIR BASE TO START OVER.

IF A PLAYER IS TAGGED WHEN IN POSSESSION OF THE ENEMY'S
FLAG THEY MUST DROP THE FLAG. THE DEFENDING PLAYER
MUST ATTEMPT TO RETURN THEIR FLAG TO THEIR OWN BASE.
HOWEVER, A DEFENDING PLAYER IN POSSESSION OF THEIR
OWN FLAG MAY BE TAGGED AT ANY TIME, REGARDLESS OF
WHOSE TERRITORY THEY ARE IN. IF TAGGED THEY MUST
DROP THE FLAG AND RETURN TO THEIR BASE EMPTY HANDED
TO BEGIN AGAIN.

IF A PLAYER MANAGES TO GET AN ENEMY'S FLAG BACK TO
THEIR OWN BASE A POINT IS SCORED. THE FLAG IS THEN
RETURNED TO THE ENEMY AND PLAY RESUMES.

AFTER THE FIRST HALF OF PLAY BOTH TEAMS RECONVENE IN
NO-MAN'S LAND TO BE UPDATED ON THE SCORE. TEAMS THEN
SWAP TERRITORIES, ESTABLISH NEW BASES AND GAOLS, AND
THE SECOND HALF OF PLAY BEGINS.

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