http://news.bbc.co.uk/2/hi/uk_news/7961868.stm
and
http://www.lasthours.org.uk/archive/articles/capture-the-flag/
thanks to last hours for a great report
Saturday, 28 March 2009
Wednesday, 25 March 2009
CAPTURE THE FLAG II - BISHOPSGATE - GAME REPORT
…and so, under skies scraped by metal and glass we met for a second time to do battle in the wastelands of the city. Gathering at Liverpool Street we were granted an escort of the City’s finest policemen and women who believed that mischief might be afoot. Ignoring their sniffer dogs and camcorders we marched down to Bishopsgate, split into two teams and went to establish bases.
The first half began tentatively, with the Red Team slow to organise effective offensive tactics but the Black Team swelling the red team’s gaol. Some ninjas on the Black Team disguised themselves amongst a group of tourists getting shown around the Red Team’s base and leapt out to grab their flag, managing to run it to no man’s land before the red defence managed to wrestle it back. Meanwhile, the Red Team’s strikeforce was making repeated and valiant attempts upon the Black base, but to no avail.
Dissent echoed around the Reds’ swollen gaol and prisoners began to organise. Holding hands, they daisy-chained a line of prisoners out of the gaol and into the fingertips of a fellow Black player. In the ensuing jailbreak a full thirty Black players were released and, once again using the groups of tourists as human shields, made several attempts on the Red flag, the Red defence only barely keeping their flag safe
The first half ended and everyone made their way back to the No-Mans Land. The score was 0-0, with everything left to play for. The teams swapped territories and set about establishing new bases in gaols with a knowledge of the area gleaned from their own attacks on it.
Play resumed with new tactics hatched and new alliances formed. The Red Team had an initial difficulty finding the Black Team’s base, the Red scouts spending much of their time avoiding Black patrols. Unbeknownst to them, however, the Red Base was under repeated and highly organised attacks by the Black Team. Plans were made, code words were utilised to great effect and the Red Flag was snatched! A fearless and intrepid chase was put up by the Red defenders, but all in vain. The Black team had scored!
The Reds reeled from such a blow and were unable to regain their composure so late in the game. Subsequent attempts on the Black base were scattered, desperate. The victory of the Black Team was complete…
With all heads held high we meandered back to Bishopsgate, police escort still in tow, to trade stories of victory and defeat. In all we reckon we had about 120 players, including latecomers.
Thankyou all for coming and playing. We have plans to organise another game soon and have some ideas for locations, and are also thinking about a trialectic game with three teams and three flags. Let us know what you think.
The first half began tentatively, with the Red Team slow to organise effective offensive tactics but the Black Team swelling the red team’s gaol. Some ninjas on the Black Team disguised themselves amongst a group of tourists getting shown around the Red Team’s base and leapt out to grab their flag, managing to run it to no man’s land before the red defence managed to wrestle it back. Meanwhile, the Red Team’s strikeforce was making repeated and valiant attempts upon the Black base, but to no avail.
Dissent echoed around the Reds’ swollen gaol and prisoners began to organise. Holding hands, they daisy-chained a line of prisoners out of the gaol and into the fingertips of a fellow Black player. In the ensuing jailbreak a full thirty Black players were released and, once again using the groups of tourists as human shields, made several attempts on the Red flag, the Red defence only barely keeping their flag safe
The first half ended and everyone made their way back to the No-Mans Land. The score was 0-0, with everything left to play for. The teams swapped territories and set about establishing new bases in gaols with a knowledge of the area gleaned from their own attacks on it.
Play resumed with new tactics hatched and new alliances formed. The Red Team had an initial difficulty finding the Black Team’s base, the Red scouts spending much of their time avoiding Black patrols. Unbeknownst to them, however, the Red Base was under repeated and highly organised attacks by the Black Team. Plans were made, code words were utilised to great effect and the Red Flag was snatched! A fearless and intrepid chase was put up by the Red defenders, but all in vain. The Black team had scored!
The Reds reeled from such a blow and were unable to regain their composure so late in the game. Subsequent attempts on the Black base were scattered, desperate. The victory of the Black Team was complete…
With all heads held high we meandered back to Bishopsgate, police escort still in tow, to trade stories of victory and defeat. In all we reckon we had about 120 players, including latecomers.
Thankyou all for coming and playing. We have plans to organise another game soon and have some ideas for locations, and are also thinking about a trialectic game with three teams and three flags. Let us know what you think.
See you soon
GELDAUTOMAT %%%%%
Addendum
At half time a suggestion was made concerning the rules for tagging and imprisonment of players. It was felt that a defenders ability to tag multiple attackers was hampering gameplay by making a flag too easy to defend
Let it be known hereafter that a defender may only tag one player at a time and must lead them to the gaol for imprisonment. This rule was played through in the second half of the game and we saw that it was good.
Monday, 9 March 2009
SUGGESTED RULES/ORDER OF PLAY
PLAYERS ARE DIVIDED INTO TWO TEAMS, NEIGHBOUR
AGAINST NEIGHBOUR, BROTHER AGAINST SISTER. EACH
TEAM IS GIVEN GANG COLOURS/IDENTIFIABLE MARKINGS.
TEAMS RETIRE TO THEIR RESPECTIVE TERRITORIES TO
ESTABLISH THEIR BASES AND THEIR GAOL.
THE BASE MUST DISPLAY THE TEAMS' FLAG PROMINENTLY
AND MUST BE ACESSIBLE BY AT LEAST THREE AVENUES/ BE
AT THE CONFLUENCE OF THREE VISTAS
A CHALK CIRCLE WITH A RADIUS OF TEN METRES IS DRAWN
AROUND THE FLAG. THE DEFENDERS MAY NOT ENTER THIS AREA.
EACH TEAM MUST ATTEMPT TO CAPTURE THE OTHER TEAMS'
FLAG AND RUN IT BACK TO THEIR OWN BASE TO SCORE A
POINT.
WHEN A PLAYER IS IN THE ENEMY'S TERRITORY THEY MAY
BE TAGGED BY A DEFENDING PLAYER. WHEN TAGGED A PLAYER
MUST RUN BACK TO THEIR OWN BASE AND START AGAIN.
ALTERNATIVELY THEY CAN BE LED BY THE HAND TO THE
DEFENDING TEAM'S GAOL.
THE GAOL IS AN AREA THREE METERS IN RADIUS ESTABLISED
AT THE START OF THE GAME. CAPTURED PLAYERS MUST
LANGUISH IN THE GAOL UNTIL FREED BY A MEMBER OF THEIR
OWN TEAM. TO FREE THEIR BROTHERS AND SISTERS FROM
A GAOL A PLAYER MUST SIMPLY TOUCH ONE OF THEM. THIS
WILL INITIATE A GAOLBREAK - ALL PRISONERS ARE FREED TO
RETURN TO NORMAL PLAY AND DO NOT NEED TO RETURN TO
THEIR BASE TO START OVER.
IF A PLAYER IS TAGGED WHEN IN POSSESSION OF THE ENEMY'S
FLAG THEY MUST DROP THE FLAG. THE DEFENDING PLAYER
MUST ATTEMPT TO RETURN THEIR FLAG TO THEIR OWN BASE.
HOWEVER, A DEFENDING PLAYER IN POSSESSION OF THEIR
OWN FLAG MAY BE TAGGED AT ANY TIME, REGARDLESS OF
WHOSE TERRITORY THEY ARE IN. IF TAGGED THEY MUST
DROP THE FLAG AND RETURN TO THEIR BASE EMPTY HANDED
TO BEGIN AGAIN.
IF A PLAYER MANAGES TO GET AN ENEMY'S FLAG BACK TO
THEIR OWN BASE A POINT IS SCORED. THE FLAG IS THEN
RETURNED TO THE ENEMY AND PLAY RESUMES.
AFTER THE FIRST HALF OF PLAY BOTH TEAMS RECONVENE IN
NO-MAN'S LAND TO BE UPDATED ON THE SCORE. TEAMS THEN
SWAP TERRITORIES, ESTABLISH NEW BASES AND GAOLS, AND
THE SECOND HALF OF PLAY BEGINS.
AGAINST NEIGHBOUR, BROTHER AGAINST SISTER. EACH
TEAM IS GIVEN GANG COLOURS/IDENTIFIABLE MARKINGS.
TEAMS RETIRE TO THEIR RESPECTIVE TERRITORIES TO
ESTABLISH THEIR BASES AND THEIR GAOL.
THE BASE MUST DISPLAY THE TEAMS' FLAG PROMINENTLY
AND MUST BE ACESSIBLE BY AT LEAST THREE AVENUES/ BE
AT THE CONFLUENCE OF THREE VISTAS
A CHALK CIRCLE WITH A RADIUS OF TEN METRES IS DRAWN
AROUND THE FLAG. THE DEFENDERS MAY NOT ENTER THIS AREA.
EACH TEAM MUST ATTEMPT TO CAPTURE THE OTHER TEAMS'
FLAG AND RUN IT BACK TO THEIR OWN BASE TO SCORE A
POINT.
WHEN A PLAYER IS IN THE ENEMY'S TERRITORY THEY MAY
BE TAGGED BY A DEFENDING PLAYER. WHEN TAGGED A PLAYER
MUST RUN BACK TO THEIR OWN BASE AND START AGAIN.
ALTERNATIVELY THEY CAN BE LED BY THE HAND TO THE
DEFENDING TEAM'S GAOL.
THE GAOL IS AN AREA THREE METERS IN RADIUS ESTABLISED
AT THE START OF THE GAME. CAPTURED PLAYERS MUST
LANGUISH IN THE GAOL UNTIL FREED BY A MEMBER OF THEIR
OWN TEAM. TO FREE THEIR BROTHERS AND SISTERS FROM
A GAOL A PLAYER MUST SIMPLY TOUCH ONE OF THEM. THIS
WILL INITIATE A GAOLBREAK - ALL PRISONERS ARE FREED TO
RETURN TO NORMAL PLAY AND DO NOT NEED TO RETURN TO
THEIR BASE TO START OVER.
IF A PLAYER IS TAGGED WHEN IN POSSESSION OF THE ENEMY'S
FLAG THEY MUST DROP THE FLAG. THE DEFENDING PLAYER
MUST ATTEMPT TO RETURN THEIR FLAG TO THEIR OWN BASE.
HOWEVER, A DEFENDING PLAYER IN POSSESSION OF THEIR
OWN FLAG MAY BE TAGGED AT ANY TIME, REGARDLESS OF
WHOSE TERRITORY THEY ARE IN. IF TAGGED THEY MUST
DROP THE FLAG AND RETURN TO THEIR BASE EMPTY HANDED
TO BEGIN AGAIN.
IF A PLAYER MANAGES TO GET AN ENEMY'S FLAG BACK TO
THEIR OWN BASE A POINT IS SCORED. THE FLAG IS THEN
RETURNED TO THE ENEMY AND PLAY RESUMES.
AFTER THE FIRST HALF OF PLAY BOTH TEAMS RECONVENE IN
NO-MAN'S LAND TO BE UPDATED ON THE SCORE. TEAMS THEN
SWAP TERRITORIES, ESTABLISH NEW BASES AND GAOLS, AND
THE SECOND HALF OF PLAY BEGINS.
Thursday, 5 March 2009
Rolling Thunder
http://thecloud.crimethinc.com/pdfs/rolling_thunder_2.pdf
This is the bi-annual journal put out by crimethinc, a loosely-knit american crew who do lots of interesting publications and other things. This issue, though a couple of years old, has a report from a group playing capture the flag in Des Moines.
Check out the rest of the website for more ideas.
Wednesday, 4 March 2009
CAPTURE THE FLAG II
The lines have been drawn. Capture The Flag II will be held in the Bank/Bishopsgate area on Friday the 20th of March. Meet outside Liverpool St station, Bishopsgate entrance, at 6pm and we'll run around the financial ghost town having fun while all of the city boys and girls are in the pubs drowning their sorrows and quietening their fears.
Recruit, cajole and press-gang everyone you can, and feel free to print out the above flyer or make your own.
Rules and a map of the playing field coming soon.
DON'T VOTE, PLAY!
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